January 6, 2019
In this demo the main story of days 1-3 is playable. It's a little bit buggy. This is still a long way from being complete or slightly fun. There are 8 days planned in all so this brings me ~38% of the way to my goal of implementing the main plot this year.
January 5, 2019
I was on a weekly retro gaming podcast for 9 years. Some people liked it I guess. Then it abruptly ended. Here are some new podcasts I might consider recording, and why I probably won't do any of them.
January 2, 2019
Am I really starting the new year with a couple scans from a 2002 kid's meal? You're darn right I am. This (small) gallery offers a glimpse into the era after the GameCube launch, before the DS launch, and when Majora's Mask was the most recent Zelda game.
December 29, 2018
In the second installment of Grudge Match it's a battle of arcade ports between two 1980s rivals.
December 11, 2018
OK, this time I really mean it. This is the last catalog I'm posting. I'm serious, at least until next time. Hey, it's Christmas 25 years ago! Where did the time go? Don't you wish you could just move into a 1993 video game store right now? I sure do. Sadly this is the closest we'll get today.
September 8, 2018
Since there are still technically two weeks of summer left, let's hit the beach and enjoy some 16-bit games. Hmm.. playing 16-bit games at the beach sounds like a bad time. So this one is for those who would rather sit in the cool air conditioning playing Super Nintendo than go outside and suffer heat exhaustion.
May 15, 2018
I say we put an end to ugly scene transitions in the Retail Clerk '89 demos by implementing some fade-in/fade-out effects. This article is also a good refresher on palettes since it's been something like three years since I wrote that tutorial. Hmm, I thought I'd have more to show after three years. That's alright, I'm still on pace to hit the 2040 holiday shopping season.
February 26, 2017
It's time to force some sprites to walk around against their will. What's that? You don't think 16-bit sprites have free will? What if our world is just a sophisticated computer simulation and everything we do is part of a table written in assembly language? Now what do you think about about making these little sprites walk wherever we tell them to? If you now have a moral objection then too bad because we're doing it anyway. Also this will be the last Genesis programming article I write for a while but not for a bad reason.